Source: Digital Game Design for Elderly Users (Isselsteijn, Nap, Kort & Poels, 2007)
1. Allow user easy control of font, color, and contrast settings, for example, to aid the user in controlling the visual environment
2. Avoid synthetic speech, user lower frequency tones, and support it with other channels of feedback, such as vibration.
3. Avoid small targets and moving interface elements as motor impairment may reduce the ability to steady the pointer or track moving objects
4. Rely more on recognition and less on recall, to support reduced compromised short term memory processes.
5. Decrease anxiety by increasing feedback and allowing for early successes
6. Increase training time and decrease size of incremental learning steps to scaffold training process.
7. Offer content that seniors will appreciate and want to engage with.